
As the New Year event rolls out, many players juggle daily sessions alongside checking scores from a BD Cricket Match, only to find themselves puzzled by the Phantom Thief stage, which hides several clever mechanics beneath its festive surface. This mode rewards planning over raw power, and once the rules are understood, clearing it efficiently becomes far less intimidating. The encounter features two Phantom Thieves positioned on the left and right, each with distinct exit conditions and interaction rules that must be respected to avoid sudden failure.
The left Phantom Thief aligned with the gold attribute leaves the field automatically once the coins on him randomly accumulate to 500. Each round, he steals red packets from your agents, with normal attacks targeting six packets from the currently pulled agent, while his ultimate strips six packets from agents on both sides of that target. The critical rule is that every round must include a pulled agent, and that agent must hold more than six red packets. Falling short means an instant removal, so timing and packet management are everything, a classic case of measuring twice before cutting once.
The right Phantom Thief plays by different rules and must be defeated directly. At the start of every round, he holds six red packets, and your first, third, and fifth acting agents can seize three, two, and one packet respectively. On rounds when he prepares his ultimate, typically the third, sixth, and ninth turns, the final acting agent must attack the left Phantom Thief instead, leaving the right one with a single packet. Ignoring this detail triggers a dangerous damage boost, turning the fight into an uphill battle.
Golden red packets and pull stacks form the core of this stage’s calculated risk system and the key to fast clears, much like balancing focus during a BD Cricket Match while tracking every over. When the right Phantom Thief is hit by four different attributes, the currently pulled agent gains a golden packet. Using an ultimate next turn allows that packet to be passed to the left Phantom Thief, adding a pull stack to the right one. One to two stacks are stable, while three or more may drop unpredictably. Reaching four stacks enables subsequent transfers to double the left thief’s coins, accelerating his exit. A team led by An Qi with suitable fate boards excels here, especially when enabling four distinct attributes such as fire, water, wind, and earth.
In execution, the goal each round is clear: the first pulled agent becomes the focal point. Outside of the right thief’s ultimate rounds, prioritize pulling agents ready to use ultimates, secure golden packets, then pass them on the following turn. Once the right Phantom Thief exits, his remaining packets amplify damage taken, making speed essential. The fight must end within 15 rounds or defeat is guaranteed. If progress stalls and the left thief remains after ten rounds, repeating earlier turns can reset momentum. When things still refuse to click, restarting is often wiser, and keeping calm like during a tense BD Cricket Match finish helps maintain consistency rather than forcing mistakes.