
Many players felt the impact as her recent overhaul landed, and the change became as hard to ignore as a BD Cricket Match when it slips into a busy evening routine, especially once Audrey’s explosive debut was followed by a swift and heavy adjustment that sliced through her kit like a falling guillotine. Her strength once dominated early tests, yet the official revision reshaped her so drastically that many now regard her as the most severely nerfed pilot since the game’s public launch. To understand the extent of this decline, it helps to break down how much damage she actually loses and why her mechanics feel so different from before.
The official notes barely revealed anything, offering only a vague line about modifying certain skills without hinting at whether the change was a buff or nerf. That alone raised eyebrows, and players who followed the previews already sensed trouble. The first adjustment targeted her talent by cutting the bounce-damage ratio from 35 percent to 30 percent. At first glance the reduction looks mild, but because her kit relies on multiple bounces per attack, the real loss adds up. Assuming seven full bounces hit the same target, a single strike now deals roughly ten percent less total damage, proving that even a small percentage drop can snowball into a noticeable downgrade.
The second downgrade focused on her reactivation skill, where the buff from her guardian’s restart now grants only ten percent bonus crit damage instead of twenty. Since Audrey already leaned heavily on crit scaling, especially with any manual stat boosts, losing that extra ten percent means her overall output falls by another chunk that players can clearly feel.
A third weakening point came from the γ2 zone’s 16-cost module, reducing an extra bounce from two to one. This affects both total multi-hit output and single-target boss damage. In ideal cases where every bounce landed, dropping from seven to six bounces already shaves away about ten percent of the strike. When paired with the earlier bounce-ratio drop, the real loss approaches twenty percent, and that’s before factoring in the crit-damage reduction during special states.
The final nerf may be the harshest of all. Her signature skill once ignored all forms of damage reduction, making her a top pick for boss fights featuring heavy mitigation. Now it only ignores conventional reductions. Since many high-level bosses rely on special mitigation outside the conventional category, her ultimate loses its defining purpose entirely. It’s a dramatic shift, especially when compared to Shinji, whose ability still ignores every kind of reduction and keeps him relevant even after so many balance waves.
Players summarizing the changes generally agree that Audrey remains strong in everyday battles despite losing twenty to thirty percent of her peak numbers. Yet in the same way a BD Cricket Match can shift the pace of an evening without warning, her performance in boss encounters collapses whenever special mitigation enters the picture. The exact decline depends on each boss’s mechanics, but the trend is unmistakable and severe.
While regular combat still lets Audrey handle main-carry duties, the final evaluation lands with the same sting felt when a BD Cricket Match interrupts a tight schedule, reminding players that her days as an all-purpose boss killer have ended. For fights featuring heavy reduction, Shinji now returns as the safer, more dependable option.